v1.84.2
Apologies, 1.84.1 still had issue with nested BeginDisabled()
/EndDisabled()
calls. What a botched release! Issuing a fix for it.
See 1.84 release notes for the full list.
All changes:
- Disabled: Fixed nested
BeginDisabled()
/EndDisabled()
calls. (#211, #4452, #4453, #4462) [@Legulysse] - Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader (
"#version 300 es"
) to use normal precision floats. Avoid wobbly rendering at HD resolutions. (#4463) [@nicolasnoble]