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This repository has been archived by the owner on Apr 28, 2022. It is now read-only.
Don’t know why, but since today and pulled the latest code from OpenIAB and installed the new Unity 3D 4.3.3 I got this bug on Xcode:
Undefined symbols for architecture armv7:
"OBJC_CLASS$_SKPayment", referenced from:
objc-class-ref in IAPHelper.o
"OBJC_CLASS$_SKProductsRequest", referenced from:
objc-class-ref in IAPHelper.o
"OBJC_CLASS$_SKPaymentQueue", referenced from:
objc-class-ref in IAPHelper.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
After a little search on the web I found that the problem is because the StoreKit.Framework is not added to the path. I’m doing that manually in every build. Is there a way to add this automatically on build?
Miguel
The text was updated successfully, but these errors were encountered:
Don’t know why, but since today and pulled the latest code from OpenIAB and installed the new Unity 3D 4.3.3 I got this bug on Xcode:
Undefined symbols for architecture armv7:
"OBJC_CLASS$_SKPayment", referenced from:
objc-class-ref in IAPHelper.o
"OBJC_CLASS$_SKProductsRequest", referenced from:
objc-class-ref in IAPHelper.o
"OBJC_CLASS$_SKPaymentQueue", referenced from:
objc-class-ref in IAPHelper.o
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
After a little search on the web I found that the problem is because the StoreKit.Framework is not added to the path. I’m doing that manually in every build. Is there a way to add this automatically on build?
Miguel
The text was updated successfully, but these errors were encountered: