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FrozenLake v0
Samuel Rodriguez edited this page Aug 3, 2022
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- Name: FrozenLake-v0
- Category: Classic Control
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The goal of this game is to go from the starting state (S) to the goal state (G) by walking only on frozen tiles (F) and avoid holes (H). However, the ice is slippery, so you won't always move in the direction you intend (stochastic environment)
Came from this Colab and blog Blog
Type: Discrete (16)
Num | Observation (State) |
---|---|
0 - 15 | For 4x4 square, counting each position from left to right, top to bottom |
Type: Discrete(4)
Num | Action |
---|---|
0 | Move Left |
1 | Move Down |
2 | Move Right |
3 | Move Up |
Reward is 0 for every step taken, 0 for falling in the hole, 1 for reaching the final goal
Starting state is at the top left corner
- Reaching the goal or fall into one of the holes
- The environment also returns
done
if it has stepped 100 times.
- For the deterministic case (is_slippery=False): Reaching the goal without falling into hole over 100 consecutive trials.
- For the stochastic case (is_slippery=True): Reaching an average reward of 0.9 over 100 episodes.
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