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Given the hue values of 0 and 360, which are equal, the calculated ratios are totally different.
0
360
hsl(0, 100%, 40%) // => 6.2 hsl(360, 100%, 40%) // => 21
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5b7a4c1
chore(release): 1.1.1 [skip ci]
7665ab1
## [1.1.1](v1.1.0...v1.1.1) (2020-05-12) ### Bug Fixes * handle 0 and 360 hue equally with hsl fixes [#85](#85) ([5b7a4c1](5b7a4c1))
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Given the hue values of
0
and360
, which are equal, the calculated ratios are totally different.The text was updated successfully, but these errors were encountered: