Undertale but it's a mining sandbox with chunk-based world generation???
Note
The source files don't compile to anything, and code snippets modded into other UNDERTALE scripts & objects are missing too. They're only present to give an idea of how this was done.
You need to own a copy of UNDERTALE v1.08 for this.
Download "UTMC-v1.0.0.zip" from the latest release to follow the instructions.
- Open DeltaPatcherLite.exe (included in the zip file)
- For "Original File", pick the data.win file of your UNDERTALE installation (which, on Windows, should be in
C:\Program Files (x86)\Steam\steamapps\common\Undertale
). - For "XDelta patch", choose "UTMC.XDelta" from this download.
- Click "Apply Patch" and let the patcher do its thing.
Caution
Backup your Undertale save files before running the game (look up other guides for this)
- Infinite (?) terrain with chunk saving/loading
- Breakable tiles
- Item amounts
- Dynamite
- Explosions
- Dynamite Explosions
- Minecarts and Rails
- A super cool-looking lava effect
- Sparkly crystals
There is no goal/endgame.
- Minecarts & rails like to misbehave sometimes.
- The camera lags behind when the screen is shaking.
- While the mod allows you to start regular Undertale, the item amount system may render the game unplayable. I'm thinking of turning the item amount system into an own - stand-alone mod, compatible with the normal game.
- Existing minecarts aren't saved when the game closes.