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SpaceRun
PublicSpaceRun is an endless space game developed in Unity and written in C#. It makes use of various patterns such as Factory, Singleton, Object Pooling, State Pattern and Observer Pattern (via Scriptable Objects), which are used for efficient management of managers, obstacles and bonuses, game and player states and event management, respectively.PowerSync_System
PublicThis project proposes an optimized power delivery solution for EV charging stations using leader election and distributed computing algorithms. By applying cyber-physical systems (CPS) concepts, it enhances charging infrastructure efficiency, supporting sustainable and intelligent energy management.