This is project is based on the repository for the tutorials of the course TDA362/DIT223 Computer Graphics given at Chalmers University of Technology. It has been used as a starting point to implement a real-time volumetric cloud renderer using OpenGL.
The accompanying web page to the original repository is located at http://www.cse.chalmers.se/edu/course/TDA362/tutorials/index.html.
Instructions on how to use this repository specifically can be found at http://www.cse.chalmers.se/edu/course/TDA362/tutorials/start.html.
Source for the blue noise texture: http://momentsingraphics.de/BlueNoise.html