A fast-paced snake game with local multi-player mode (made using Unity game engine)
- All the core functionalities of a snake game
- Various power-ups & foods with specific cause-effect
- Item spawning based on Object Pooling, with Random Positions, Probability Distribution, Variable Life-time, Effect Duration & Cool-Down
- A local two player mode (with easy extensibility for more players)
- AudioManager to play specific or randomised background music, to play sound effects, to change music on level change etc.
- UI/UX for game states (win, lose, draw), pause, settings, health, title screen etc.
- Screen Transition Fade In/out & some more UI/UX enhancements
- More challenges for both single & multi player mode
- Particle effects
- Gamepad support
- Input remapping
- Settings & Pause menu
- fonts: https://fontstruct.com/
- All the images are made using a vector graphics software
- effect sounds: https://pixabay.com/sound-effects/
- background music: https://github.com/a327ex/SNKRX?tab=MIT-1-ov-file
This project uses various assets obtained from different sources. While efforts have been made to ensure proper attribution, if any attribution is missing or incorrect, please contact me immediately so that proper credit can be given or the asset can be removed if necessary.
This project is under license from MIT. For more details, see the LICENSE file.