1.5.1
Bugfix: CRT Shader Vertical Flip Logic
Fixed bug where some CameraVolume aspect modes did not render correctly on hardware that requires flipped Y in the CRT shader.
See 1.5.0 release notes for additional changelist in 1.5 series: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/releases/tag/1.5.0