1.5.3
Bugfix: CRT Shader Scanline Size and Vignette
Fixed bug where scanline size and vignette was incorrect when scaled render targets were encountered.
See 1.5.0 release notes for additional changelog in 1.5 series: https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx/releases/tag/1.5.0