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fix u_mouse and u_resolution #62

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@edap edap commented Dec 4, 2019

I was having a weird issue with the u_mouse uniform while mapping the mouse to the center of the screen using:

vec2 mouse = (2.0 * u_mouse.xy - u_resolution.xy)/ u_resolution.y;

Then I have noticed that the u_mouse and the u_resolution are passed in different scale. The mouse values where multiplied by this.realToCSSPixels, while the mouse no. I have mutliplied also the the resolution by this.realToCSSPixels, and now u_mouse and u_resolution are under the same scale factor.

After changing the glslCanvas file I have also run the build, that's why some changes are also into the dist folder.

@edap edap changed the title Merge pull request #51 from signal-noise/cancel-animation fix mouse and resolution Dec 4, 2019
@edap edap changed the title fix mouse and resolution fix u_mouse and u_resolution Dec 4, 2019
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