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const InkChoice: CSharpScript = preload("res://addons/GodotInk/Src/InkChoice.cs")
var story: InkStory = preload("res://InkStory.ink")
var available_choices: Array = story.GetCurrentChoices()
for each_choice: InkChoice in available_choices:
var available_tags = each_choice.GetTags()
Environment
OS: Windows 11
Godot version: 4.2 mono
godot-ink version: 1.1.1
The text was updated successfully, but these errors were encountered:
Describe the bug
Calling GetTags() on an InkChoice from GDScript (via Interop) results in the following error:
To Reproduce
Run the following in GDScript:
Environment
The text was updated successfully, but these errors were encountered: