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Add a few iron doors to Vlad's Tower
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copperwater committed Dec 13, 2018
1 parent 9508d55 commit 3941154
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Showing 2 changed files with 6 additions and 5 deletions.
10 changes: 5 additions & 5 deletions dat/tower.des
Original file line number Diff line number Diff line change
Expand Up @@ -33,11 +33,11 @@ MONSTER:'V',$niches[5]
# The doors
DOOR:closed,(08,03)
DOOR:closed,(10,03)
DOOR:closed,(03,04)
DOOR:locked,(10,05)
DOOR:locked&irondoor,(03,04)
DOOR:locked&irondoor,(10,05)
DOOR:locked,(08,07)
DOOR:locked,(10,07)
DOOR:closed,(03,06)
DOOR:locked&irondoor,(03,06)
# treasures
OBJECT:('(',"chest"),(07,05)

Expand Down Expand Up @@ -78,7 +78,7 @@ $place = { (03,01),(07,01),(11,01),(01,03),(13,03),
SHUFFLE: $place
LADDER:(11,05),up
LADDER:(03,07),down
DOOR:locked,(10,04)
DOOR:locked&irondoor,(10,04)
DOOR:locked,(09,07)
MONSTER:'&',$place[0]
MONSTER:'&',$place[1]
Expand Down Expand Up @@ -124,7 +124,7 @@ SHUFFLE: $place
BRANCH:(02,05,02,05),(00,00,00,00)
LADDER:(05,07),up
# Entry door is, of course, locked
DOOR:locked,(14,05)
DOOR:locked&irondoor,(14,05)
# Let's put a dragon behind the door, just for the fun...
MONSTER:'D',(13,05)
MONSTER:random,(12,04)
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1 change: 1 addition & 0 deletions doc/xnh-changelog-0.4.0.txt
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,7 @@ Revert 0.3.1 change that did extra fuzzing on monster group sizes. Monster group
Corpses of F monsters will never have mold grow on them.
Blessed wands will wrest 1/7 of the time, and uncursed 1/23 of the time, instead
of 1/121 (cursed still wrests with this frequency).
A few doors in Vlad's Tower are now iron.

It contains the following non-gameplay interface changes:

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