Mage is a game engine built from the ground up to create entirely modable games. To achieve this goal, the editor will be embeded in the game runtime, allowing anyone with a copy of the game to create mods using the same tools used to create the game in the first place.
To build the project on windows using Visual Studio is recommended. Just run:
git clone https://github.com/pbentes/Mage.git
cd Mage
cmake -S . -B build
cmake --build build
On windows this should create a Visual Studio solution in the build folder you can use to build the project.
I personally use Ninja so I use cmake -S . -B build -G Ninja
instead.