A lightweight "signals and slots" implementation using fast delegates.
When GUI programming in C++, delegates and the signals and slots paradigm can vastly simplify your code. It implements the Observer pattern while avoiding all the boilerplate code. I needed a lightweight and efficient implementation that I could just drop into my projects and use without adding weird macros, inheriting from crazy templates or having external dependencies. I wanted something simpler and more efficient than libsigc++, sigslot, and boost.signals.
So I was overjoyed when I discovered a very novel and efficient implementation of delegates in C++ and I realized I could make use of these to create a signals and slots implementation that would be very non-intrusive.
- Extremely efficient (based on delegates that generate only two lines of ASM code).
- No inheritance required.
- No third-party preprocessor required.
- Works seamlessly with global functions, object methods, virtual methods and static class methods.
- Very portable. This should work on any reasonable C++ compiler.
- Really simple to drop in and use.
- Implemented fully in templates.
Signals.h does require STL for std::set, although this could probably be replaced with a custom set class fairly easily if you have one on hand. :)
See Example.cpp for more detailed examples. Here is a very simple one:
// Using Delegate.h
void MyFunc( int x )
{
printf( "MyFunc( %d )", x );
}
// Using Signal.h
class Button
{
public:
Signal2< int, float > updateLabel;
void Click( void )
{
updateLabel( 2, 34.5 );
}
};
class Label
{
public:
virtual void Update( int i, float f )
{
printf( "Update( %d, %.1f )", i, f );
}
};
int main()
{
Delegate1< int > delegate;
delegate.Bind( & MyFunc );
delegate( 5 );
Button myButton;
Label myLabel1;
Label myLabel2;
myButton.updateLabel.Connect( & myLabel1, & Label::Update );
myButton.updateLabel.Connect( & myLabel2, & Label::Update );
myButton.Click();
return 0;
}
Written by Patrick Hogan
This project includes a modified version of FastDelegates by Don Clugston. Please see Delegates.h for more information on FastDelegates.
Signals.h is released under the MIT License: http://www.opensource.org/licenses/mit-license.php
Delegates.h is released into the public domain by the author and may be used for any purpose.
http://github.com/pbhogan
http://www.gallantgames.com