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A Balatro mod that aims to add vanilla-adjacent content while maintaining its own style.

24 jokers (3 of which are hidden), 3 decks, 3 sleeves, 2 Enhancements and 1 Tarot!

Recommended: download from the releases section (use latest)

Check out the Wiki

Jokers

github

From left to right:

  • White Pony: +3 Mult. Doubles each ante (uncommon)
  • Rerollin': Gives +$20 on your 5th reroll per shop (uncommon)
  • Korny Joker: Gives +60 Chips during Small Blind, +100 during Big Blind and +180 during Boss Blind. Hidden chance to get destroyed at the end of turn. (common)
  • Memory Card: Memorizes the first card scored each round up to 8 times. When you sell it, converts each card in hand into a memorized one, in order. (rare)
  • Cashout Voucher: If winning hand triples the Blind's requirement, this Joker gives 0.4% of that requirement as money and destroys itself. (common)

v0.5.0 Update:

Showcase0-5-0

From left to right:

  • Five Fingers: X2.5 Mult if you have a multiple of 5 jokers and scoring hand has exactly 5 cards. (common)
  • Laidback Joker: X2 Mult. -1 Joker Slot. (common)
  • Pertinent Argument: When played hand is a two pair and has 5 cards, 1 in 2 chance of converting the unpaired card into a paired one. (uncommon)

v0.8.0 Update:

Showcase0-8-0

From left to right:

  • Jebediah Kerman: Gains +10 Mult whenever a Planet card is used. 1 in 5 chance to EXPLODE instead. (common)
  • Arstotzkan Denial: Gains +5 Mult and +30 Chips for each red and blue seal, respectively, in full deck. (uncommon)
  • Clown: +20 Chips. Gains +20 Chips whenever a joker is added. (uncommon)
  • Patronizing Joker: X5 Chips. Forces 5 cards to always be selected. (rare)
  • Maggit: ^1.5 Mult if you own a Nu Metal Joker. If you don't, creates one for you when Blind is selected, but only once. (legendary)

--> (Nu Metal Jokers: Clown, Five Fingers, Korny Joker, Rerollin' and White Pony.)

v1.0.0 Update:

showcase_1-0

  • Russian Roulette: When Blind is selected, gain $30. 1 in 6 chance to lose the game instead. Chance increases each round. If chance reaches 1 in 2 and you win, you get a random Legendary Joker. (uncommon)
  • Abyssal Prism: When you acquire this joker, banish all others. Each 3 turns, one gains negative while banished. Sell to return jokers. (rare)

--> (Banished Jokers permanently lose all upgrades/editions and are temporarily removed until you sell Abyssal Prism.)

v1.1.0 Update

jokers

  • Adoring Fan: +15 Mult. Costs $6 to be sold. 1 in 2 chance to return after being sold. (common)
  • Clay Shooting: Earn $8 at end of round if you win in the specified number of Hands. Number changes each round. (common)
  • Gold Fondue: Earn 8$ at first hand of round, -2$ per round. (common)
  • Camarosa: ^1.25 Mult. 1 in 1000 chance to be destroyed at end of round. Only spawns if Gold Fondue has been depleted. (common)
  • Porcelain Joker: Gives 0.75X Mult for every 3 Porcelain Cards in your full deck. Starts at 1X Mult. (uncommon)
  • Dorkshire Tea: All 2s, 3s and 10s become Porcelain Cards before scoring, if poker hand is a Three of a Kind. (rare)

Special Jokers

special

They do not spawn nor show up in the collection, but instead are granted to the player under special circumstances

  • Black Stallion: A nerfed version of White Pony. +1 Mult, doubles each Ante.
  • Dorkshire Gold: Same as its non-special counterpart, but transforms the cards into Royal Porcelain Cards instead.
  • Deluxe Memory Card: A buffed version of Memory Card. Memorizes 16 cards instead of 8 and memorizes one card each hand, instead of each round.

Enhancements and Tarot

enhancements

  • Porcelain Card: X1.75 Chips. Breaks if scored when played hand has more than 3 cards.
  • Royal Porcelain Card: X2 Chips, is considered a face card. Breaks if scored when played hand has more than 3 cards. (doesn't spawn inside booster packs)
  • Nobility: Enhances 1 selected card into a Porcelain Card or a Royal Porcelain Card if you own $50 or more.

Decks / Sleeves

Decks:

decks

  • Galloping Deck: You start the run with Black Stallion
  • JimboStation Deck: You start the run with Memory Card. +1 Hand size.
  • Porcelain Deck: Start run with a Dorkshire Tea. Your deck has 1 less full Suit. (39 cards)

Sleeves:

sleeves

To use sleeves, you must have CardSleeves by Larswijn installed.

  • Galloping Sleeve: Same effect as deck. If combined with Galloping Deck, you start the run with White Pony instead, but lose 2 hands each round.
  • JimboStation Sleeve: Same effect as deck. If combined with Jimbostation Deck, You start the run with a Deluxe Memory Card instead.
  • Porcelain Sleeve: Same effect as deck. When paired with the Porcelain Deck, you start the run with a Dorkshire Gold instead.