Max speed (0.0ns) and safer ConstructRid #374
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name: 🦕 C++ GDExtension | |
on: | |
push: | |
branches: "*" | |
tags: v* | |
env: | |
vcpkg_tag: 1de2026f28ead93ff1773e6e680387643e914ea1 # 2024.07.12 | |
stable_gdver: 4.2.2-stable | |
jobs: | |
dump_interface: | |
name: Dump GDExtension API (double) | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/cache@v4 | |
id: cache | |
with: | |
path: gdextension | |
key: gdextension-api-double-${{ env.stable_gdver }} | |
lookup-only: true | |
enableCrossOsArchive: true | |
- uses: actions/checkout@v4 | |
if: steps.cache.outputs.cache-hit != 'true' | |
with: | |
repository: godotengine/godot | |
ref: ${{ env.stable_gdver }} | |
- name: Build | |
if: steps.cache.outputs.cache-hit != 'true' | |
run: | | |
python -m pip install "scons<4.8" | |
scons precision=double | |
mkdir gdextension | |
cd gdextension | |
../bin/godot.* --headless --dump-extension-api --dump-gdextension-interface | |
build: | |
needs: [dump_interface] | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
precision: [single, double] | |
include: | |
- os: ubuntu-latest | |
name: 🐧Linux | |
- os: macos-latest | |
name: 🍎macOS | |
- os: windows-latest | |
name: 🪟Windows | |
name: ${{ matrix.name }} (precision=${{ matrix.precision }}) | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- name: Setup Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
python-version: 3.12 | |
- name: Install tools | |
shell: bash | |
run: | | |
python -m pip install "scons<4.8" | |
scons --version | |
pip install ply | |
- name: Linux tools | |
if: runner.os == 'Linux' | |
shell: bash | |
run: | | |
sudo apt install clang-format | |
- name: macOS tools | |
if: runner.os == 'macOS' | |
shell: bash | |
run: | | |
brew install clang-format ninja | |
- name: Setup vcpkg | |
uses: lukka/run-vcpkg@v11 | |
with: | |
vcpkgGitCommitId: ${{ env.vcpkg_tag }} | |
- name: Make cache key | |
shell: bash | |
run: | | |
echo "cache_key=godot-cpp-$(git -C gdext/godot-cpp rev-parse --short HEAD)-${{ matrix.precision }}_${{ runner.os }}-$ImageVersion" >> $GITHUB_ENV | |
- uses: actions/cache@v4 | |
id: cache-godot-cpp | |
if: github.ref_type != 'tag' | |
with: | |
path: | | |
gdext/scons_cache | |
key: ${{ env.cache_key }} | |
- uses: actions/cache/restore@v4 | |
if: matrix.precision == 'double' | |
with: | |
path: gdextension | |
key: gdextension-api-double-${{ env.stable_gdver }} | |
fail-on-cache-miss: true | |
enableCrossOsArchive: true | |
- if: matrix.precision == 'double' | |
shell: bash | |
run: | | |
rm -rf gdext/godot-cpp/gdextension | |
mv gdextension gdext/godot-cpp | |
ls -al gdext/godot-cpp/gdextension | |
- name: Build | |
if: github.ref_type != 'tag' || runner.os != 'Windows' | |
run: | | |
cd gdext | |
scons precision=${{ matrix.precision }} godot-cpp | |
scons precision=${{ matrix.precision }} | |
scons precision=${{ matrix.precision }} target=template_release godot-cpp | |
scons precision=${{ matrix.precision }} target=template_release | |
- name: Build (with debug symbols) | |
if: github.ref_type == 'tag' && runner.os == 'Windows' | |
run: | | |
cd gdext | |
scons precision=${{ matrix.precision }} debug_symbols=yes godot-cpp | |
scons precision=${{ matrix.precision }} debug_symbols=yes | |
scons precision=${{ matrix.precision }} debug_symbols=yes target=template_release godot-cpp | |
scons precision=${{ matrix.precision }} debug_symbols=yes target=template_release | |
- name: Upload binaries | |
uses: actions/upload-artifact@v4 | |
with: | |
name: gdext-${{ matrix.precision }}-${{ runner.os }} | |
path: addons/imgui-godot/bin | |
package: | |
name: 📦Package | |
runs-on: ubuntu-latest | |
needs: [build] | |
strategy: | |
fail-fast: false | |
matrix: | |
precision: [single, double] | |
outputs: | |
pkg_single: ${{ steps.prep.outputs.pkg_single }} | |
pkg_double: ${{ steps.prep.outputs.pkg_double }} | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: true | |
- uses: actions/download-artifact@v4 | |
with: | |
path: addons/imgui-godot/bin | |
pattern: gdext-${{ matrix.precision }}-* | |
- run: ls -R | |
working-directory: addons/imgui-godot/bin | |
- name: Extract | |
run: | | |
cd addons/imgui-godot/bin | |
mv gdext-*/* . | |
rmdir gdext-* | |
rm *.exp | |
rm *.lib | |
- name: Upload PDBs | |
if: github.ref_type == 'tag' && matrix.precision == 'single' | |
uses: actions/upload-artifact@v4 | |
with: | |
name: pdbs | |
path: addons/imgui-godot/bin/*.pdb | |
- name: Prepare files | |
id: prep | |
run: | | |
set -x | |
ls -R | |
rm -f addons/imgui-godot/bin/*.pdb | |
mkdir addons/imgui-godot/include | |
cp -r gdext/include/*.h addons/imgui-godot/include/ | |
touch addons/imgui-godot/include/.gdignore | |
cp gdext/imgui-godot-native.gdextension addons/imgui-godot/ | |
ls -al gdext/imgui | |
git -C gdext/imgui fetch --tags | |
git -C gdext/imgui describe > addons/imgui-godot/include/imgui-version.txt | |
env | |
imgui_ver=$(grep -m 1 "^#define IMGUI_VERSION " < gdext/imgui/imgui.h | awk '{ print $3 }' | sed 's/"//g') | |
plugin_ver=$(grep -m 1 "version=" < addons/imgui-godot/plugin.cfg | sed 's/version=//' | sed 's/"//g') | |
pkgfn=imgui-godot-${plugin_ver}_imgui-${imgui_ver}${{ matrix.precision == 'double' && '_double-precision' || '' }} | |
echo $pkgfn | |
echo "pkgfn=$pkgfn" >> $GITHUB_OUTPUT | |
echo "pkg_${{ matrix.precision }}=$pkgfn" >> $GITHUB_OUTPUT | |
rm -rf gdext | |
pkgdir=~/out/imgui-godot-${plugin_ver} | |
mkdir -p $pkgdir | |
mv * $pkgdir | |
echo "pkgdir=$pkgdir" >> $GITHUB_OUTPUT | |
- name: Upload package | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ steps.prep.outputs.pkgfn }} | |
path: ~/out | |
include-hidden-files: true | |
- name: Prep asset | |
if: matrix.precision == 'single' | |
working-directory: ${{ steps.prep.outputs.pkgdir }} | |
run: | | |
rm * || true | |
rm -r data doc src | |
- name: Upload asset package | |
if: matrix.precision == 'single' | |
uses: actions/upload-artifact@v4 | |
with: | |
name: AssetLib-${{ steps.prep.outputs.pkgfn }} | |
path: ~/out | |
include-hidden-files: true | |
package_cs: | |
name: 📦Package (C# only) | |
runs-on: ubuntu-latest | |
needs: [build] | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Prepare files | |
id: prep_cs | |
run: | | |
ls -R | |
rm -rf doc/examples | |
rm -rf gdext | |
plugin_ver=$(grep -m 1 "version=" < addons/imgui-godot/plugin.cfg | sed 's/version=//' | sed 's/"//g') | |
pkgfn=imgui-godot-${plugin_ver}-csharp-only | |
echo $pkgfn | |
echo "pkgfn=$pkgfn" >> $GITHUB_OUTPUT | |
pkgdir=~/out/imgui-godot-${plugin_ver} | |
mkdir -p $pkgdir | |
mv * $pkgdir | |
- name: Upload package | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ steps.prep_cs.outputs.pkgfn }} | |
path: ~/out | |
include-hidden-files: true | |
gds_game: | |
needs: [package] | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
gdver: ["4.2.2", "4.3.0", "4.4.0-dev.1"] | |
include: | |
- os: ubuntu-latest | |
name: 🐧GdsGameProject | |
exe: GdsGameProject.x86_64 | |
- os: macos-latest | |
name: 🍎GdsGameProject | |
exe: GdsGameProject.app/Contents/MacOS/GdsGameProject | |
- os: windows-latest | |
name: 🪟GdsGameProject | |
exe: GdsGameProject.exe | |
exclude: | |
# frequently gets stuck on import despite workaround | |
- os: windows-latest | |
gdver: "4.2.2" | |
name: ${{ matrix.name }} (${{ matrix.gdver }}) | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: actions/download-artifact@v4 | |
with: | |
name: ${{ needs.package.outputs.pkg_single }} | |
- uses: chickensoft-games/setup-godot@v2 | |
with: | |
version: ${{ matrix.gdver }} | |
use-dotnet: false | |
include-templates: true | |
cache: false | |
- name: Import | |
uses: ./.github/actions/import | |
with: | |
path: doc/examples/GdsGameProject | |
- name: Export Debug | |
shell: bash | |
run: | | |
cd $GAMEDIR | |
$GODOT --headless --export-debug $RUNNER_OS | |
# TODO: check output for unexpected errors | |
# Godot 4.2.2 exits with error code 1 on Mac/Win, this is fixed in 4.3 | |
# https://github.com/godotengine/godot/pull/89229 | |
- name: Run Debug (workaround) | |
if: runner.os != 'Linux' && matrix.gdver == '4.2.2' | |
shell: bash | |
run: | | |
cd $GAMEDIR/export | |
./${{ matrix.exe }} --headless --quit-after 10 || true | |
rm -rf * | |
- name: Run Debug | |
if: runner.os == 'Linux' || matrix.gdver != '4.2.2' | |
shell: bash | |
run: | | |
cd $GAMEDIR/export | |
./${{ matrix.exe }} --headless --quit-after 10 | |
rm -rf * | |
- name: Export Release | |
shell: bash | |
run: | | |
cd $GAMEDIR | |
$GODOT --headless --export-release $RUNNER_OS | |
- name: Run Release (workaround) | |
shell: bash | |
run: | | |
cd $GAMEDIR/export | |
./${{ matrix.exe }} --headless --quit-after 10 || true | |
test_gdscript: | |
needs: [package] | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
gdver: ["4.2.2", "4.3.0", "4.4.0-dev.1"] | |
include: | |
- os: ubuntu-latest | |
name: 🐧🧪GDScript | |
exe: test.x86_64 | |
- os: macos-latest | |
name: 🍎🧪GDScript | |
exe: test.app/Contents/MacOS/test | |
- os: windows-latest | |
name: 🪟🧪GDScript | |
exe: test.exe | |
exclude: | |
# frequently gets stuck on import despite workaround | |
- os: windows-latest | |
gdver: "4.2.2" | |
name: ${{ matrix.name }} (${{ matrix.gdver }}) | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: actions/download-artifact@v4 | |
with: | |
name: ${{ needs.package.outputs.pkg_single }} | |
- shell: bash | |
run: ls -R | |
- uses: chickensoft-games/setup-godot@v2 | |
with: | |
version: ${{ matrix.gdver }} | |
use-dotnet: false | |
include-templates: true | |
cache: false | |
- name: Import | |
uses: ./.github/actions/import | |
with: | |
path: doc/test/gdscript | |
- name: Run tests | |
uses: ./.github/actions/run-test-project | |
with: | |
exe: ${{ matrix.exe }} | |
test_csharp: | |
needs: [package] | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
gdver: ["4.2.2", "4.3.0", "4.4.0-dev.1"] | |
include: | |
- os: ubuntu-latest | |
name: 🐧🧪C# | |
exe: test.x86_64 | |
- os: macos-latest | |
name: 🍎🧪C# | |
exe: test.app/Contents/MacOS/test | |
- os: windows-latest | |
name: 🪟🧪C# | |
exe: test.exe | |
exclude: | |
# frequently gets stuck on import despite workaround | |
- os: windows-latest | |
gdver: "4.2.2" | |
name: ${{ matrix.name }} (${{ matrix.gdver }}) | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: actions/download-artifact@v4 | |
with: | |
name: ${{ needs.package.outputs.pkg_single }} | |
- uses: chickensoft-games/setup-godot@v2 | |
with: | |
version: ${{ matrix.gdver }} | |
use-dotnet: true | |
include-templates: true | |
cache: false | |
- name: Import | |
uses: ./.github/actions/import | |
with: | |
path: doc/test/csharp | |
- name: Build | |
shell: bash | |
run: | | |
cd $GAMEDIR | |
dotnet build | |
- name: Run tests | |
uses: ./.github/actions/run-test-project | |
with: | |
exe: ${{ matrix.exe }} | |
create_release: | |
name: 🪄Release | |
needs: [package, package_cs] | |
runs-on: ubuntu-latest | |
if: github.ref_type == 'tag' | |
steps: | |
- uses: actions/download-artifact@v4 | |
- shell: bash | |
run: | | |
ls -R | |
for x in *; do | |
echo $x | |
pushd $x | |
zip -9 -r ../$x.zip * | |
popd | |
done | |
- uses: softprops/action-gh-release@v2 | |
with: | |
draft: true | |
files: | | |
imgui-godot-*.zip | |
AssetLib-*.zip | |
pdbs.zip |