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fix: setFrame() under WebGL environment renders the correct frame #7611

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Resolves #7370

Changes:
The core issue was missing texture updates in WEBGL. By adding the _modified flag and ensuring getTexture() triggers updates, the fix ensures the GPU texture stays in sync with the GIF animation.

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@davepagurek have a look into it, I am open to make further changes

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setFrame() under WEBGL environment not rendering correct frame
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