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Ogre_GpuParticles_Editor

Particle editor for gpu particles for OgreNext. Currently only DirectX11 is working (shaders are written only in HLSL). Editor uses Ogre and Qt as dependencies.

screen

Instalation

OgreGpuParticlesEditor.pro is project file (Uses QMake). Inside OgreGpuParticlesEditorPaths.pri paths OGRE_ROOT, OGRE_BUILD and OGRE_DEPENDENCIES should be filled.

Set ./bin/resources.cfg with paths to Ogre. Generally all paths starting with ../Data/OgreCommon should be changed to match resources from Ogre. Alternatively create this folder and copy those files from Ogre.

Release build executable should be inside "./bin/Release/" folder, debug inside "./bin/Debug/" folder. All needed dll should be placed there (except plugins which will go inside "./bin/Release/Plugins" or "./bin/Debug/Plugins" folder). Currently only RenderSystem_Direct3D11.dll (RenderSystem_Direct3D11_d.dll) is supported.

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