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psemiletov committed Sep 19, 2024
1 parent 989b847 commit c5429d9
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38 changes: 38 additions & 0 deletions .github/workflows/cmake-art-thin-windows.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: CMake for art THIN on Windows

on: [workflow_dispatch]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest

steps:
- uses: actions/checkout@v3

- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -DINSTALLKITS=OFF -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}

- name: Build
# Build your program with the given configuration
run: |
cmake -DINSTALLKITS=OFF --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
rm build\drumlabooh_artefacts\Release\VST3\drumlabooh.lib
rm build\drumlabooh_artefacts\Release\VST3\drumlabooh.exp
- name: Archive artifacts
uses: actions/upload-artifact@v3
with:
name: drumlabooh.vst3
path: build\drumlabooh_artefacts\Release\VST3\
12 changes: 7 additions & 5 deletions Source/PluginEditor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1607,17 +1607,17 @@ void CAudioProcessorEditor::save_quick_kit()
{

if (! audioProcessor.drumkit)
{
log ("NO DRUMKIT\n");
return;
}
{
log ("NO DRUMKIT\n");
return;
}

std::string kit_name = l_kit_name.getText().toStdString();
if (kit_name == "EMPTY KIT")
{
log ("GIVE OTHER NAME TO THE KIT\n");
return;
}
}

if (audioProcessor.drumkit->kit_type != KIT_TYPE_DRUMLABOOH)
{
Expand All @@ -1641,6 +1641,8 @@ void CAudioProcessorEditor::save_quick_kit()

std::filesystem::create_directories (kit_path);

log ("created directory: " + kit_path + "\n");

std::string kit_filename;
kit_filename = kit_path + "/drumkitq.txt";

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