MIDI Sonification of text message (implemented based on MAX/MSP)
- Transfer: Take text input and transfer to ASCII numbers that within the range(0-127). Save all numbers to a message and then send it.
- Play: Receive the transferred numbers and play it. Has a sub-patcher Scale that takes the current note number and play the accompniment chosen based on that number.
- Drumbeat: It implemented 3 built-in beat styles. And it's independent from text message.
- There're 2 extra patchers that used to define some parameters: ** defscale: Load data into 3 built-in accompaniment scales. ** appendmsg: Append beat program number selection menu.
- Route: Textedit object sends text in front of whatever users typed. In order not to include it, using route to get rid of "text".
- atoi: Convert characters to ASCII numbers.
- select(32): Filter the space.
- If out of bound then subtract it by 127.
- send: Integrate to message and send it.
- Receive notes.
- zl slice(1): Slice notes into single number one by one.
- delay: Send the sliced single number after delaying a time that specified. The velocity of outputting the notes depends on delay time.
- If pitch shift is too high, then output 127.
- Pass current note to patcher scale(where liner accompaniment proceed).
- metro: Send bang regularly.
- gate: to open/close which beat style implementation.
- eceive corresponding beat program number to play.
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Randomization: Program number, Velocity, Pitch
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Link drumbeat to message, i.e., make it depends on the melody played and been able to automatically play the beat style and velocity that are harmonic with the melody.
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Key word system: Weather: For example, key words like "windy, wind" will trigger wind sound. While "rain, rainy" will trigger rain sound. Emotion: Emotional words like "happy" will trigger a more dynamic beatstyle and corresponding suitable velocity. While "sad" will trigger more heavy sound.