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Correct issues in our debug build. #4872

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ChuckHastings
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This PR fixes our debug builds to compile.

We still need to address the issue defined in #4806. I have isolated things to bad kernel launches in per_v_transform_reduce_e.cuh. My guess is that when debug is enabled we use more resources in the kernels and can't launch as many threads concurrently on the GPU as we can in non-debug mode. Kicking this over to @seunghwak to investigate.

Closes #4806

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[QST] Error on invalid device ordinal and cuda_memory_resource
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