Lightweight package to write command line apps in Go.
To be (and remain) as lightweight as possible, while still providing sufficient features to build rich command line applications. Also to be easy to understand and use.
Use vgo get
to download the package.
$ vgo get github.com/ravernkoh/kubo
The most basic app has just one command, with no arguments and no flags.
app := kubo.NewApp(&kubo.Command{
Name: "basic",
Description: "a basic hello world app",
Run: func(ctx *kubo.Context) error {
// Prints 'hello, world!'
fmt.Fprintln(ctx.Stdout(), "hello, world!")
},
})
Run
then runs the app and returns an error which should be handled (usually
by simply printing it out).
// Blocks until the command is completed
if err := app.Run(); err != nil {
fmt.Printf("error: %v\n", err)
}
In this case, the app simply prints "hello, world!"
(more will be explained on
the context later).
$ basic
hello, world!
The building block of a command line app is a command. Flags, arguments and child commands can all be defined on a command.
kubo.Command{
Name: "commands",
Description: "a random command",
Run: func(ctx *kubo.Context) error {
// Prints 'random'
fmt.Fprintln(ctx.Stdout(), "random")
},
}
The Run
function is the function that will be called if the raw arguments are
successfully parsed by the app. Usually, code will be written in this function.
Defining flags on a command is easy.
kubo.Command{
Name: "flags",
Description: "a command with flags",
// Defines the flags for this command
Flags: []kubo.Flag{
{
Name: "one",
Description: "the first flag",
},
{
Name: "two",
Description: "the second flag",
},
},
}
The code above defines two flags, called one
and two
, which will be available
for use with the command.
$ flags --one value1 --two value2
Flags can have aliases, which defines alternate names for them.
kubo.Flag{
Name: "one",
Description: "the first flag",
Aliases: []string{"o"},
}
For single letter flags, only a single dash needs to be used.
$ flags -o value1 --two value2
Flags also have a field called Bool
. If this is set to true, then no value
needs to be passed to them.
kubo.Flag{
Name: "two",
Description: "the second flag",
Bool: true,
}
The resulting value would be "true"
if the flag is set and "false"
if the
flag is not set.
Note that once Bool
is set, no value should be passed to the flag, as the
parser will not try to parse for the flag value.
$ flags -o value1 --two
Defining arguments on a command is also easy.
kubo.Command{
Name: "arguments",
Description: "a command with arguments",
// Defines the arguments for this command
Arguments: []kubo.Argument{
{
Name: "one",
},
{
Name: "two",
},
},
}
The code above defines two arguments, one
and two
. The order in which you
define the arguments matters. This is because arguments are parsed by their
positions and not by their names.
$ arguments value1 value2
This will result in one
having the value "value1"
and two
having the value
"value2"
.
Arguments can also have a field of Multiple
, which causes the argument to
collect multiple values.
kubo.Argument{
Name: "two",
Multiple: true,
}
Note that only the last argument can have Multiple
set.
$ arguments value1 value2 value3 value4
This will result in two
having the value ["value2", "value3", "value4"]
.
The context passed in the run function is used to get the arguments and flags that were parsed from the raw arguments.
kubo.Command{
Name: "contexts",
Description: "a command with arguments and flags",
Arguments: []kubo.Argument{
{Name: "argument"},
},
Flags: []kubo.Flag{
{Name: "flag"},
},
Run: func(ctx *kubo.Context) error {
// Gets the argument called 'argument'
argument, err := ctx.Argument("argument")
if err != nil {
return err
}
// Gets the flag called 'flag'
flag, err := ctx.Flag("flag")
if err != nil {
return err
}
fmt.Fprintf(ctx.Stdout(), "argument: %s, flag: %s\n", argument, flag)
},
}
The context also contains the methods for Stdin
and Stdout
, which should be
used to read from and write to the console. They can be configured in the app
itself (which will pass these values to the context).
// Default values
app.Stdin = os.Stdin
app.Stdout = os.Stdout
When getting arguments and flags from the context, sometimes their values need
to be converted to other types. For that purpose, the kuboutil
package can be
used.
// Gets the argument called 'argument' and converts it to an int
argument, err := kuboutil.Int(ctx.Argument("argument"))
if err != nil {
return err
}
These conversion utilities automatically propogate the error from the Argument
method.
Commands can have child commands.
parent := &kubo.Command{
Name: "parent",
}
child := &kubo.Command{
Name: "child",
}
// Makes 'child' a child of the 'parent' command
parent.Add(child)
These child commands can be called by passing in their name.
$ parent child
Child commands can have flags, arguments, and even child commands of their own!
parent := &kubo.Command{
Name: "parent",
}
child := &kubo.Command{
Name: "child",
}
grandchild := &kubo.Command{
Name: "grandchild",
}
// Makes 'grandchild' a child of the 'child' command
child.Add(grandchild)
// Makes 'child' a child of the 'parent' command
parent.Add(child)
They can then be called by passing in their names.
$ parent child grandchild
A help command can be generated for each command.
complex := &kubo.Command{
Name: "complex",
Description: "some complex command",
}
// Makes 'help' a child command of the 'complex' command
complex.Add(complex.Help())
The help command can be called using help
.
$ complex help
More examples can be found in the _examples
folder.
Of course, there are other more notable packages for building command line apps (Forgive me if I missed yours out).
Kubo was built as some practice for me and also to contribute to open source software!
This project is licensed under the GNU Public License 3.0.
- Ravern Koh (ravernkoh@gmail.com)