- Game Title: "Code Runner"
- Objective: Navigate a coder avatar through a course filled with obstacles and rewards, with increasing difficulty.
Tasks:
- Concept Sketching:
- Sketch out all of the game layout, obstacles, and rewards. Use tools like Adobe XD or Figma.
- Game Mechanics:
- Define mechanics for movement, collision detection, scoring, and life management.
- Plan how difficulty increases over time (e.g., more obstacles, faster movement)
- User Interface (UI) Design:
- Design the start menu, game over screen, and high score display.
- DB Design:
- Decide on a simple SQLite database for storing high scores.
Resources Needed:
- Design software.
- A basic understanding of game design principles.
Tasks:
- Choose Game Engine/Framework:
- Pygame for Python due to its simplicity for 2D games.
- Environment Setup:
- Pythono 3.12.1, Pygame 2.6.1, SQLite 3.
- Version Control:
- Hosted on GitHub.
Tasks:
- Character and Asset Creation:
- Design or source sprite images for the coder avatar, obstacles, and rewards.
- Game Logic:
- Implement movement, obstacle generation, collision detection.
- Deelop reward mechanics (coffee, likes, coins, experience).
- Difficulty Scaling:
- Code algorithms to increase game speed and obstacle frequency.
Resources Needed:
- Image editing software for custom sprites (GIMP or Photoshop)
- Python/Pygame documentation.
Tasks:
- Database Setup:
- Create a SQLite database to log high scores
- Database Operations:
- Write functions to insert, retrieve, and display high scores.
Resources:
- SQLite documentation or a Python SQLite tutorial.
Tasks:
- Menu Screens:
- Implement start menu, pause menu, and game over screen with high scores display.
- User Feedback:
- Add sound effects for actions like collecting rewards or hitting obstacles. (Audacity for sound editing).
Resources:
- Sound creation or editing tools like Audacity.
Tasks:
- Unit Testing:
- Test individual components like collision detection, scoring, etc.
- Play Testing:
- Conduct sessions with friends or online communities for feedback.
- Iterate based on feedback for bug fixes and gameplay balance.
Resources:
- Beta testers or gaming communities.
Tasks:
- Packaging:
- Create an executable for Windows or a setup for other platforms if needed.
- Documentation:
- Write a README with installation instructions, controls, and game objectives.
- Distribution:
- Host on GitHub for open-source or platforms like itch.io for distribution.
Resources:
- PyInstaller for creating standalone executables.
Tasks:
- Bug Fixes:
- Address any bugs reported by players.
- Feature Updates:
- Add new levels, obstacles, or rewards based on player feedback.
Resources:
- Continuous feedback from the player base.
- Legal: Ensure all assets used are either original, free to use, or properly licensed.
- Community: Engage with coding or gaming communities for support and feedback.
PHASE 1: PLANNING & DESIGN
- Concept sketching
- Game mechanics definitions
- UI design
- Database design
PHASE 2: DEV SETUP
- Python and Pygame installation
- Project structure setup
- Version control setup
PHASE 3: CORE GAME DEV
- Main menu implementation
- Player avatar placeholder (fixed position)
- Ground place added (dark mode theme)
- Basic game loop with state management (menu to game)
- Error handling and logging integration
- Player movement mechanics
- Obstacle implementation
- Reward system
- Difficulty scaling
- Collision detection
- Game over condition
PHASE 4: DB INTEGRATION
- SQLite setup
- High score saving mechanism
- High score retrieval and display
PHASE 5: UI & UX
- Main menu screen
- Game screen UI (health, experience, coins, score)
- Game over screen
- Sound effects
PHASE 6: TESTING
- Unit testing of game components
- Play testing sessions
- Feedback implementation
PHASE 7: DEPLOY
- Game packaging
- Documentation creation
- Distribution setup (GitHub, itch.io, etc)
PHASE 8: MAINT. & UPDATES
- Bug fixes
- Features updates
code_runner/
│
├── src/
│ ├── configs.py
│ ├── runner.py
│ │
│ ├── game/
│ │ ├── game_state.py
│ │ ├── player.py
│ │ └── enemy.py
│ │
│ └── gui/
│ ├── status_bar.py
│ └── pause_menu.py
│
├── assets/
│ ├── audio/
│ │ └── gameplay_track.mp3
│ ├── enemies/
│ │ └── code_bug_idle_sheet.png
│ ├── sprites/
│ │ ├── player_sprite_sheet.png
│ │ ├── player_kick_sheet.png
│ │ └── player_punch_sheet.png
│ └── background/
│ └── background.png
│
└── main.py