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{i386,x86_64}-apple-ios targets pass too many thousands of arguments to the linker #52699
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Hm yes so incremental means that the maximal number of cgus are used, where if you have a crate with N modules it basically translates to N (ish) cgus (afaik at least). As to why that ends up failing the linker... I'm not sure! I could be that an OS limit for the command line is silently blown and while rustc may handle it something else like clang isn't handling it? |
The crate has ~2500 modules when compiled with |
We should switch the argument file ( (This means we apply |
Actually I think this is one of the reasons that this takes so long to compile, we're actually already falling back to an @-file! Enabling some debug logs I get:
I'm not really sure what's going on here :( Maybe we're blowing some limit in the OSX linker? We probably shouldn't be passing thousands of objects anyway |
Not all |
Interesting. macOS's
|
I wonder, why I am hitting this when using |
@kennytm Good spot. This is a guess from a quick look, but it looks like clang puts the first n contiguous filenames into the filelist (response file in its jargon); the remainder are passed as args as normal. My guess is that the filename in As clang and gcc both pass thru the |
Depending on whether those modules contain generic code too, it might even be ~5000 cgus. In theory it should be possible to limit the number of cgus created by incremental compilation, at the expensive of less accurate cache utilization. |
Triage: lots of changes have happened, not sure if this reproduces or not |
Removing rust/compiler/rustc_codegen_ssa/src/back/command.rs Lines 133 to 137 in 33a2c24
|
Also note macOS bumped the limit a lot a few years ago, but recent versions of ld64 also support passing a params file so if we could rely on users having the newer versions that would be fine too |
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang/rust#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang/rust#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang/rust#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang/rust#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang/rust#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang/rust#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang/rust#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang/rust#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
Make `#[used]` work when linking with `ld64` To make `#[used]` work in static libraries, we use the `symbols.o` trick introduced in rust-lang/rust#95604. However, the linker shipped with Xcode, ld64, works a bit differently from other linkers; in particular, [it completely ignores undefined symbols by themselves](https://github.com/apple-oss-distributions/ld64/blob/ld64-954.16/src/ld/parsers/macho_relocatable_file.cpp#L2455-L2468), and only consider them if they have relocations (something something atoms something fixups, I don't know the details). So to make the `symbols.o` file work on ld64, we need to actually insert a relocation. That's kinda cumbersome to do though, since the relocation must be valid, and hence must point to a valid piece of machine code, and is hence very architecture-specific. Fixes rust-lang/rust#133491, see that for investigation. --- Another option would be to pass `-u _foo` to the final linker invocation. This has the problem that `-u` causes the linker to not be able to dead-strip the symbol, which is undesirable. (If we did this, we would possibly also want to do it by putting the arguments in a file by itself, and passing that file via ``@`,` e.g. ``@undefined_symbols.txt`,` similar to rust-lang/rust#52699, though that [is only supported since Xcode 12](https://developer.apple.com/documentation/xcode-release-notes/xcode-12-release-notes#Linking), and I'm not sure we wanna bump that). Various other options that are probably all undesirable as they affect link time performance: - Pass `-all_load` to the linker. - Pass `-ObjC` to the linker (the Objective-C support in the linker has different code paths that load more of the binary), and instrument the binaries that contain `#[used]` symbols. - Pass `-force_load` to libraries that contain `#[used]` symbols. Failed attempt: Embed `-u _foo` in the object file with `LC_LINKER_OPTION`, akin to rust-lang/rust#121293. Doesn't work, both because `ld64` doesn't read that from archive members unless it already has a reason to load the member (which is what this PR is trying to make it do), and because `ld64` only support the `-l`, `-needed-l`, `-framework` and `-needed_framework` flags in there. --- TODO: - [x] Support all Apple architectures. - [x] Ensure that this works regardless of the actual type of the symbol. - [x] Write up more docs. - [x] Wire up a few proper tests. `@rustbot` label O-apple
To reproduce:
Produces this output (too long to put it here, gist: https://gist.github.com/gnzlbg/4ff458a32ebd56e4d8930aaf766178b4). Linking fails. This is rust-lang-nursery/packed_simd issue: rust-lang/packed_simd#26
cc @michaelwoerister @alexcrichton this might be related to incremental compilation, I see a lot of rcgus.
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