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Description
Background
I am making a single-allocation game (no heap, no alloc) in a nostd environment.
The allocation is fairly big for embedded devices (currently at 18kb).
Since this is a moderately large allocation, I would like it to be allocated outside the stack (not necessarily heap).
To achieve this, I have a const constructor.
The RNG needs to be included in the constructor (I am using Lcg64Xsh32).
What is your motivation?
I would like to initialise the rng internally of a const constructor.
What type of application is this? (E.g. cryptography, game, numerical simulation)
Embedded systems game with c-type interface.
Targets GameBoy Advance, Wasm, Desktop, maybe others.
Also targets machine learning models that can read from the entire allocation and learn to play.
Feature request
Add a const variant constructor for SeedableRng please
impl SeedableRng for ... {
type Seed = [u8; 16];
fn from_seed(seed: Self::Seed) -> Self {
...
}
const fn from_seed_const(seed: Self::Seed) -> Self {
...
}
}
Happy to work on this if the feature request is agreed to be helpful