Pinned Loading
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Realtime-Hololens-Retexturing
Realtime-Hololens-Retexturing PublicReal-time texturing of provided dynamic environment mesh with camera
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DirectX-Water-Rendering
DirectX-Water-Rendering PublicWater rendering in DirectX with Continuous Distance-Dependent Level of Detail implemented with tessellation shaders
C++ 2
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Realistic-Rendering
Realistic-Rendering PublicRealistic deferered renderer using OpenGL 4.0 and GLSL.
C++ 3
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Graphics-Software-Renderer
Graphics-Software-Renderer PublicCPU-based software rendering with "shader programs"
C
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FinalProject
FinalProject PublicProcedural shoot'em up game using Entity Component System paradigm
C#
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