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Add missing Salt Water mixings, misc. improvements/fixes #3628

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@edwardspec edwardspec commented Feb 15, 2025

  • Novakid species description now tells that they glow in the dark.
  • Salt Water can now be mixed with Organic Soup, Slime, Pus, Orange Grav-Liquid (result is the same as when mixing them with Water).
  • Fixed Irradiated planet having its main biome as a possible subbiome.
  • Removed unused buttons (Change Object Pet, Add Pet To List) from Pet Configuration in SAIL.
  • Beam Pistols now benefit from bonuses to energy weapons.
  • Fixed incorrect description of Liquid Condenser (it uses 15W, not 15J per action).
  • Tenant quests no longer ask player to craft Water from Salt Water or Contaminated Water.
  • Fixed unexpected behavior of Gurn Onion consumable (Heal in Light buff). Now it always heals if light>0.25 (even at night) and never heals if light<=0.25.

The intention was for Salt Water to have the same mixings as Water.
Some mixings were forgotten, this change re-adds them.
These buttons are used in Pet House, so not removing them from .config,
but they are not applicable to SAIL, so they should be hidden there.
Reasoning:
1) their item description says that they fire "streams of energy"
2) Beam Rifle (a very similar weapon) is already tagged as "energy"
No changes other than filename.

Recipe of "fusaltwater" should be in fusaltwater.recipe,
of "liquidwater" - in liquidwater.recipe. (was: the opposite)
These recipes were causing weird quests like
"monster ran away with 2000 Hydrogen and 4000 Contaminated Water".
New behavior: heals when light >0.25, doesn't heal if light <0.25.

Behavior before this change:
- it healed in complete darkness if it's underground
- it didn't heal in highly illumnated areas during the night
@edwardspec edwardspec changed the title Add missing Salt Water mixings, update Novakid species description, fix misc. typos Add missing Salt Water mixings, misc. improvements/fixes Feb 22, 2025
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