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Add missing Salt Water mixings, misc. improvements/fixes #3628
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edwardspec
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edwardspec
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Feb 15, 2025
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- Novakid species description now tells that they glow in the dark.
- Salt Water can now be mixed with Organic Soup, Slime, Pus, Orange Grav-Liquid (result is the same as when mixing them with Water).
- Fixed Irradiated planet having its main biome as a possible subbiome.
- Removed unused buttons (Change Object Pet, Add Pet To List) from Pet Configuration in SAIL.
- Beam Pistols now benefit from bonuses to energy weapons.
- Fixed incorrect description of Liquid Condenser (it uses 15W, not 15J per action).
- Tenant quests no longer ask player to craft Water from Salt Water or Contaminated Water.
- Fixed unexpected behavior of Gurn Onion consumable (Heal in Light buff). Now it always heals if light>0.25 (even at night) and never heals if light<=0.25.
The intention was for Salt Water to have the same mixings as Water. Some mixings were forgotten, this change re-adds them.
These buttons are used in Pet House, so not removing them from .config, but they are not applicable to SAIL, so they should be hidden there.
Reasoning: 1) their item description says that they fire "streams of energy" 2) Beam Rifle (a very similar weapon) is already tagged as "energy"
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No changes other than filename. Recipe of "fusaltwater" should be in fusaltwater.recipe, of "liquidwater" - in liquidwater.recipe. (was: the opposite)
These recipes were causing weird quests like "monster ran away with 2000 Hydrogen and 4000 Contaminated Water".
New behavior: heals when light >0.25, doesn't heal if light <0.25. Behavior before this change: - it healed in complete darkness if it's underground - it didn't heal in highly illumnated areas during the night
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