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Unrandomized enemy shooting by using an array of random numbers that are seeded the same each time (in function reset), and the row/column of the enemy shooting is determined by this random array (in function make_enemies_shoot).
Unrelated, but I auto-formatted the file to convert all tabs to spaces to get rid of some annoying issues with my interpreter. Hopefully this shouldn't affect anyone, and should be able to be safely merged in.
resolves #12