Update to "Handle promise rejection for sound.play() in preload" #1959
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Since my colleague Michael is on vacation, I added the requested changes to his pull request.
Resolves
audio play() called before user interaction Blockly fix
Proposed Changes
Handle promise rejection for sound.play() in preload.
Reason for Changes
This removes the error, "play() failed because the user didn't interact with the document first."
This is good in itself, but that exception turned out to be the reason for a several seconds delay after the first interaction on iOS.
Test Coverage
None