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hello
at least 1 model in spirit tracks seems to use some kind of offset that apicula doesnt seem to support
the line in the grass here should be lined up with the rest of the grass to give it a smooth transition to sand
and here in the desert
it does not do this ingame
dumped model do the same
using what i know in blender i can easily fix this on exported models
but without a material editor of some kind
i dont know what is correct and what isnt without having the game right beside me
The text was updated successfully, but these errors were encountered:
Thanks. Looks like #25, there is clearly trailing data at the end of the material block for a texture matrix. I've never figured out how those work though, so don't expect a fix to be forthcoming.
hello
at least 1 model in spirit tracks seems to use some kind of offset that apicula doesnt seem to support
the line in the grass here should be lined up with the rest of the grass to give it a smooth transition to sand
and here in the desert
it does not do this ingame
dumped model do the same
using what i know in blender i can easily fix this on exported models
but without a material editor of some kind
i dont know what is correct and what isnt without having the game right beside me
The text was updated successfully, but these errors were encountered: