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Alter definition of IM_UNICODE_ defines to faclitate C-binding. (ocor…
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ocornut authored and sergeyn committed Mar 30, 2020
1 parent 0bbb684 commit 6d8a5ea
Showing 1 changed file with 8 additions and 2 deletions.
10 changes: 8 additions & 2 deletions imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -92,8 +92,6 @@ Index of this file:
#else
#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
#endif
#define IM_UNICODE_CODEPOINT_MAX (sizeof(ImWchar) == 2 ? 0xFFFF : 0x10FFFF) // Last Unicode code point supported by this build.
#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Standard invalid Unicode code point.

// Warnings
#if defined(__clang__)
Expand Down Expand Up @@ -1652,6 +1650,14 @@ typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
// Helpers
//-----------------------------------------------------------------------------

// Helper: Unicode defines
#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Invalid Unicode code point (standard value).
#ifdef IMGUI_USE_WCHAR32
#define IM_UNICODE_CODEPOINT_MAX 0x10FFFF // Maximum Unicode code point supported by this build.
#else
#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Maximum Unicode code point supported by this build.
#endif

// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
struct ImGuiOnceUponAFrame
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