Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Create flappybird.html #501

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
141 changes: 141 additions & 0 deletions flappybird.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,141 @@
<!DOCTYPE html>
<html lang='en'>

<head>
<meta charset='UTF-8'>
<meta name='viewport' content='width=device-width, initial-scale=1.0'>
<style>
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
</style>
<title>Flappy Bird</title>
</head>

<body onload='startGame()'>
<script>
let myGamePiece;
let myObstacles = [];
let myScore;

function startGame() {
myGamePiece = new component(30, 30, 'red', 10, 120);
myGamePiece.gravity = 0.05;
myScore = new component('30px', 'Consolas', 'black', 280, 40, 'text');
myGameArea.start();
}

let myGameArea = {
canvas: document.createElement('canvas'),
start: function () {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext('2d');
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
clear: function () {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}

function component(width, height, color, x, y, type) {
this.type = type;
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.update = function () {
ctx = myGameArea.context;
if (this.type == 'text') {
ctx.font = this.width + ' ' + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function () {
this.gravitySpeed += this.gravity;
this.x += this.speedX;
this.y += this.speedY + this.gravitySpeed;
this.hitBottom();
}
this.hitBottom = function () {
let rockbottom = myGameArea.canvas.height - this.height;
if (this.y > rockbottom) {
this.y = rockbottom;
this.gravitySpeed = 0;
}
}
this.crashWith = function (otherobj) {
let myleft = this.x;
let myright = this.x + (this.width);
let mytop = this.y;
let mybottom = this.y + (this.height);
let otherleft = otherobj.x;
let otherright = otherobj.x + (otherobj.width);
let othertop = otherobj.y;
let otherbottom = otherobj.y + (otherobj.height);
let crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}

function updateGameArea() {
let x, height, gap, minHeight, maxHeight, minGap, maxGap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
return;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo == 1 || everyinterval(150)) {
x = myGameArea.canvas.width;
minHeight = 20;
maxHeight = 200;
height = Math.floor(Math.random() * (maxHeight - minHeight + 1) + minHeight);
minGap = 50;
maxGap = 200;
gap = Math.floor(Math.random() * (maxGap - minGap + 1) + minGap);
myObstacles.push(new component(10, height, 'green', x, 0));
myObstacles.push(new component(10, x - height - gap, 'green', x, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x += -1;
myObstacles[i].update();
}
myScore.text = 'SCORE: ' + myGameArea.frameNo;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}

function everyinterval(n) {
if ((myGameArea.frameNo / n) % 1 == 0) { return true; }
return false;
}

function accelerate(n) {
myGamePiece.gravity = n;
}
</script>
<br>
<button onmousedown='accelerate(-0.2)' onmouseup='accelerate(0.2)'>UP</button>
<p>Use the UP button to stay in the air</p>
<p>How long can you stay alive?</p>
</body>

</html>