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Releases: simplerr/rust-renderer

v0.0.3-alpha

17 May 18:11
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v0.0.3-alpha Pre-release
Pre-release
  • Raytracing passes in the frame graph
  • Raytraced shadows and reflections in hybrid rasterization
  • Multiple frames in flight
  • Rebuilding of top level acceleration structure
  • Support fully disabling passes
  • Marching cubes demo

v0.0.2-alpha

06 Apr 19:32
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v0.0.2-alpha Pre-release
Pre-release
  • Atmosphere
  • Shadow mapping
  • Ambient occlusion
  • FXAA
  • Render settings and control through egui
  • Capture atmosphere to cubemap
  • IBL shading
  • Render graph is rebuilt each frame
  • Compute shader support
  • Storage buffer support in frame graph
  • Puffin profiling
  • GPU timestamps profiling
  • Smarter shader recompilation on file modifications
  • Improved crate::PipelineDesc, no arguments for vertex attribute and depth attachment is needed