Releases: simplerr/rust-renderer
Releases · simplerr/rust-renderer
v0.0.3-alpha
- Raytracing passes in the frame graph
- Raytraced shadows and reflections in hybrid rasterization
- Multiple frames in flight
- Rebuilding of top level acceleration structure
- Support fully disabling passes
- Marching cubes demo
v0.0.2-alpha
- Atmosphere
- Shadow mapping
- Ambient occlusion
- FXAA
- Render settings and control through egui
- Capture atmosphere to cubemap
- IBL shading
- Render graph is rebuilt each frame
- Compute shader support
- Storage buffer support in frame graph
- Puffin profiling
- GPU timestamps profiling
- Smarter shader recompilation on file modifications
- Improved crate::PipelineDesc, no arguments for vertex attribute and depth attachment is needed