Skeleton v3 Beta 🎉 #2919
Replies: 4 comments 8 replies
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Comment about V3 preset naming scheme: May I ask why are there two shades? It is not easily understandable what each shade is responsible for, and in all presets, both the shade always add up to 1000, so why use two shades at all? |
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I just tried out v3 on my old v2 project and I have to say, I didn't get far during the migration before stopping and reverting. Mostly, the presets just seem like a huge downgrade over variants. First, it's just more work on my side to get something decent. Second, even if I put in the work, it looks worse than before. In v2, I can just do In v3, a pure "card" is unstyled, so I have to add a preset. I don't get why the light mode shade and dark mode shade are both part of the preset if they are always balanced; this seems like unnecessary clutter, exactly opposite to the principles of Tailwind. Some variants, like "ghost" apparently were removed entirely? Even after playing around with all possible presets, all looked way to saturated and cartoony (I compared the v2 "skeleton" theme with v3 "legacy"). Either I am completely missing something, in which case I hope the documentation will be improved. Or the presets are really this bad (in my opinion) compared to previous variants, in which case I hope their general concept will be changed before v3 is considered stable. |
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P.S. It would be nice if Menu component from zag will be supported by Skeleton |
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Quick update - we've now moved to the release candidate! View this for the most up to date information.
Hey everyone, Chris here from the Skeleton team. I am thrilled to announce the release of the new Skeleton v3 Beta, the latest milestone in our journey to create both the best design system for the web. This of course follows our recent roadmap, which details our plans leading up to the full launch later this year. Let's dive in and review what the v3 Beta means for you and your projects.
News & Announcements
You can find progress updates and announcements for the duration of the v3 development cycle here:
Getting Started
Installation Guide
Migration Guide
What's New in v3
Modular Packages
@skeletonlabs/skeleton
- this contains the core design system features as provided by the Tailwind Plugin@skeletonlabs/skeleton-react
- a library of React components built using the Skeleton design system.@skeletonlabs/skeleton-svelte
- a library of Svelte components built using the Skeleton design system.Design System
Tailwind Plugin
Components
Documentation
FAQs
What does "Beta" mean?
For us, this means the Skeleton
next
branch is now feature complete. Essentially the minimum threshold of features we plan to ship for the final v3.x release are now in place in either our core or component packages. This does not, however, mean Skeleton v3 is complete, bug free, or stable.Is Skeleton v3 ready for production?
Not quite. While we consider the v3 Beta to be feature complete, there's still a number of remaining issues to address. However, we continue to move at a steady pace.
Why so many changes?
If you review the original proposal, you'll understand the motivation. It comes down to a single question: "If we were going to build Skeleton today, what would we do differently?". Turns out the answer is: a lot! Though we think these changes are healthy for life and longevity of the project. The update to Svelte 5 serves as a prime example of this.
Is it possible to migrate from a Skeleton v2 project?
Yes, we've provided a migration guide for this process. Though please be aware it's an involved process. And that Skeleton v3 is not yet ready for production.
Should I begin testing the Skeleton v3 Beta?
Yes, please do! And make sure to submit feedback on what you think! We can only improve what you communicate to us!
Reporting Issues
Please report all issues via GitHub, Discord, or the comments section below.
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