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[libim] Fix setting head light to zero when parsing NDY param `lightI…
…ntensity` as RGB The jones3D engine looks like having a bug in light rendering system when light color alpha aka light range is set to 0.0. This commit makes sure that when parsing NDY param`lightIntensity` as RGB to use very small floating point number 1.34550338e-36f for alpha color component instead of 0.0. Commit also fixes issues with head light when converting NDY to CND.
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Original file line number | Diff line number | Diff line change |
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project( | ||
${PM_LIBIM} | ||
LANGUAGES CXX | ||
VERSION 0.9.0 | ||
VERSION 0.9.1 | ||
) | ||
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# LibIM source | ||
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,7 @@ | ||
project( | ||
${PM_CNDTOOL} | ||
LANGUAGES CXX | ||
VERSION 0.7.0 | ||
VERSION 0.7.1 | ||
HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL} | ||
) | ||
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