Skip to content

Issues: spicylobstergames/shotcaller-godot

New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

My tasks progress.
#212 opened Aug 15, 2023 by WhalesState
Item's sell button
#210 opened Aug 14, 2023 by WhalesState
improve godot tile system to increase fps
#189 opened Feb 28, 2023 by rafaelcastrocouto
1 of 3 tasks
improve goap system
#179 opened Feb 17, 2023 by rafaelcastrocouto
3 tasks
Need to rewrite leaders skill system
#166 opened Dec 18, 2022 by OggyKUN
Gold became negative
#163 opened Dec 12, 2022 by OggyKUN
intro screen / logo
#161 opened Dec 11, 2022 by rafaelcastrocouto
Crossbowman Unit that I made. enhancement New feature or request
#139 opened Nov 5, 2022 by Diah50
godot 4.0 migration
#108 opened Oct 11, 2022 by rafaelcastrocouto
5 of 7 tasks
campaign (joan of arc)
#100 opened Sep 28, 2022 by rafaelcastrocouto
multiplayer
#93 opened Sep 21, 2022 by rafaelcastrocouto
day / night
#91 opened Sep 21, 2022 by rafaelcastrocouto
pawns upgrades
#89 opened Sep 21, 2022 by rafaelcastrocouto
python integration
#88 opened Sep 21, 2022 by rafaelcastrocouto
tower upgrades
#87 opened Sep 21, 2022 by rafaelcastrocouto
audio fx, music tracks, ambient sound
#72 opened Sep 16, 2022 by rafaelcastrocouto
1 of 3 tasks
Interface overhaul
#60 opened Sep 11, 2022 by erlend-sh
More shop items
#56 opened Sep 10, 2022 by rafaelcastrocouto
2 of 3 tasks
Leaders 'auto active' skills
#55 opened Sep 10, 2022 by rafaelcastrocouto
2 of 3 tasks
ProTip! Find all open issues with in progress development work with linked:pr.