type Stefan = GameDev & TeaHead & DungeonMaster;
class About extends Me {
get profile(): Stefan {
const they: GameDev = {
mood: '🥗🧃',
props: ['variety', 'reliance'],
codes: [TypeScript, GDScript, Bash],
engines: [Godot, CocosCreator, PixyJS, Unity],
};
const dig: TeaHead & DungeonMaster = {
drinks: [Leaf.GyokuroAsahi, Blend.AppleTemptation],
rolls: [PNP.DnD, PNP.Pathfinder],
};
return { ...they, ...dig } as Stefan;
}
get workplace(): DopePlace {
// Safe cast, null is an actual DopePlace to be at.
return null as DopePlace;
}
get task(): Task {
const chance = Math.random();
if (chance < 0.5) return Tasks.Coding.studying();
if (chance < 0.7) return Tasks.Working.out();
if (chance < 0.9) return Tasks.Music.studying();
return Tasks.Tea.drink();
}
}
💻
Booting
Dungeon Engineer, Curious Nerd, Musician Wannabe and Game Developer
Pinned Loading
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After-the-Waves-Crash
After-the-Waves-Crash PublicGame developed for 2018 bite sized halloween Game Jam
C# 2
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