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stefanhacks/README.md
type Stefan = GameDev & TeaHead & DungeonMaster;

class About extends Me {
  get profile(): Stefan {
    const they: GameDev = {
      mood: '🥗🧃',
      props: ['variety', 'reliance'],
      codes: [TypeScript, GDScript, Bash],
      engines: [Godot, CocosCreator, PixyJS, Unity],
    };

    const dig: TeaHead & DungeonMaster = {
      drinks: [Leaf.GyokuroAsahi, Blend.AppleTemptation],
      rolls: [PNP.DnD, PNP.Pathfinder],
    };

    return { ...they, ...dig } as Stefan;
  }

  get workplace(): DopePlace {
    // Safe cast, null is an actual DopePlace to be at.
    return null as DopePlace;
  }

  get task(): Task {
    const chance = Math.random();

    if (chance < 0.5) return Tasks.Coding.studying();
    if (chance < 0.7) return Tasks.Working.out();
    if (chance < 0.9) return Tasks.Music.studying();
    return Tasks.Tea.drink();
  }
}

Pinned Loading

  1. After-the-Waves-Crash After-the-Waves-Crash Public

    Game developed for 2018 bite sized halloween Game Jam

    C# 2

  2. kbum kbum Public

    TypeScript 1

  3. roguemap_generator roguemap_generator Public

    Roguelike Map Generation, in Godot.

    GDScript

  4. sky_lock sky_lock Public

    Skyrim's lockpicking, in Godot.

    GDScript

  5. goids goids Public

    CR's Boids algo, in Godot.

    GDScript

  6. rp_dot rp_dot Public

    Turn Based Tabletop Battles, in Godot.

    GDScript