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FullscreenUI: Fix incorrect help text
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stenzek committed Jan 14, 2025
1 parent 7973a91 commit 135d99a
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion src/core/fullscreen_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3657,7 +3657,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
bsi->GetTinyStringValue("Main", "FullscreenUIBackground", DEFAULT_BACKGROUND_NAME);
MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Menu Background"),
FSUI_CSTR("Shows a background image or shader when a game isn't running. Backgrounds are "
"located in resources/fullscreenui in the data directory."),
"located in resources/fullscreenui/backgrounds in the data directory."),
current_value.c_str()))
{
ChoiceDialogOptions options = GetBackgroundOptions(current_value);
Expand Down Expand Up @@ -8781,6 +8781,7 @@ TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Port {}");
TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings");
TRANSLATE_NOOP("FullscreenUI", "Memory Card {} Type");
TRANSLATE_NOOP("FullscreenUI", "Menu Background");
TRANSLATE_NOOP("FullscreenUI", "Merge Multi-Disc Games");
TRANSLATE_NOOP("FullscreenUI", "Merges multi-disc games into one item in the game list.");
TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
Expand All @@ -8804,6 +8805,7 @@ TRANSLATE_NOOP("FullscreenUI", "No resume save state found.");
TRANSLATE_NOOP("FullscreenUI", "No save present in this slot.");
TRANSLATE_NOOP("FullscreenUI", "No save states found.");
TRANSLATE_NOOP("FullscreenUI", "No, resume the game.");
TRANSLATE_NOOP("FullscreenUI", "None");
TRANSLATE_NOOP("FullscreenUI", "None (Double Speed)");
TRANSLATE_NOOP("FullscreenUI", "None (Normal Speed)");
TRANSLATE_NOOP("FullscreenUI", "Not Logged In");
Expand Down Expand Up @@ -8973,6 +8975,7 @@ TRANSLATE_NOOP("FullscreenUI", "Show OSD Messages");
TRANSLATE_NOOP("FullscreenUI", "Show Resolution");
TRANSLATE_NOOP("FullscreenUI", "Show Speed");
TRANSLATE_NOOP("FullscreenUI", "Show Status Indicators");
TRANSLATE_NOOP("FullscreenUI", "Shows a background image or shader when a game isn't running. Backgrounds are located in resources/fullscreenui/backgrounds in the data directory.");
TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display.");
TRANSLATE_NOOP("FullscreenUI", "Shows enhancement settings in the bottom-right corner of the screen.");
TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.");
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