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FullscreenUI: Remove a couple of untranslated titles
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stenzek committed Jan 1, 2025
1 parent 884459d commit 57be62f
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions src/core/fullscreen_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2899,8 +2899,8 @@ void FullscreenUI::DoCopyGameSettings()
temp_settings.Save(*s_state.game_settings_interface, true);
SetSettingsChanged(s_state.game_settings_interface.get());

ShowToast("Game Settings Copied", fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings initialized with global settings for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
}

void FullscreenUI::DoClearGameSettings()
Expand All @@ -2914,8 +2914,8 @@ void FullscreenUI::DoClearGameSettings()

SetSettingsChanged(s_state.game_settings_interface.get());

ShowToast("Game Settings Cleared", fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
ShowToast(std::string(), fmt::format(FSUI_FSTR("Game settings have been cleared for '{}'."),
Path::GetFileTitle(s_state.game_settings_interface->GetPath())));
}

void FullscreenUI::DrawSettingsWindow()
Expand Down Expand Up @@ -7834,7 +7834,7 @@ void FullscreenUI::CloseLoadingScreen()

/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Translation String Area
// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
// To avoid having to type TRANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
// of the file, then preprocess and generate a bunch of noops here to define the strings. Sadly that means
// the view in Linguist is gonna suck, but you can search the file for the string for more context.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
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