Skip to content

Commit

Permalink
Settings: Set sprite texture filter on reset
Browse files Browse the repository at this point in the history
  • Loading branch information
stenzek committed Dec 11, 2024
1 parent 5eac1e4 commit d871c17
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions src/core/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -553,9 +553,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
si.SetStringValue(
"GPU", "SpriteTextureFilter",
(gpu_sprite_texture_filter != gpu_texture_filter) ? GetTextureFilterName(gpu_sprite_texture_filter) : "");
si.SetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_sprite_texture_filter));
si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
Expand Down

0 comments on commit d871c17

Please # to comment.