-
Custom Renderer for components
- Level
- Currently uses a Sprite
- Consider replacing with a custom renderer/shader
- Layer
- Currently uses a Sprite
- Strong candidate for a custom renderer
- Use its own render mode, optionally independent of Bevy's ImagePlugin
- Guarantee correct pixel render
- Support user controlled parallax based on the LDtk hints
- What will the interface look like?
- Entity
- Currently uses a Sprite
- Unlike other components, might be advantageous to continue to use Bevy's Sprite
- 9-slice render mode
- Currently uses a Sprite
- Level
-
Vast improvement of spawning of hierarchies
- Finer control of asset sub loading
- Currently only have an option of
All
/None
/match against a regex- !!! Only
All
tested!
- !!! Only
- Currently only have an option of
- Finer control of asset sub loading
-
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