Skip to content
This repository has been archived by the owner on Jun 28, 2024. It is now read-only.

Commit

Permalink
0.9.41
Browse files Browse the repository at this point in the history
specialists don't void opp schools
  • Loading branch information
subtledoctor committed Oct 27, 2022
1 parent c387ea3 commit 5b47b07
Show file tree
Hide file tree
Showing 3 changed files with 7 additions and 5 deletions.
2 changes: 1 addition & 1 deletion TomeAndBlood/TomeAndBlood.tp2
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
BACKUP ~TomeAndBlood/backup~
AUTHOR ~aquadrizzt~
VERSION ~0.9.40~
VERSION ~0.9.41~

ALWAYS

Expand Down
2 changes: 2 additions & 0 deletions TomeAndBlood/comp/setup_specialists.tpa
Original file line number Diff line number Diff line change
Expand Up @@ -306,6 +306,7 @@ COPY_EXISTING ~qdscrlmap.2da~ ~override~
END
BUT_ONLY

/* don't void opp schools, that has its own component now
//Updating Spells and Scrolls
ACTION_PHP_EACH d5_scroll_spell_school AS scroll => school BEGIN
ACTION_IF (FILE_EXISTS_IN_GAME ~%scroll_1%.spl~) BEGIN
Expand All @@ -321,6 +322,7 @@ ACTION_PHP_EACH d5_scroll_spell_school AS scroll => school BEGIN
END
END
END
*/

//Automatic School Spells
COPY ~TomeAndBlood/data/specialists/QDMG+SCH.SPL~ ~override/QDMG+ABJ.SPL~ //making the new abjuration spell
Expand Down
8 changes: 4 additions & 4 deletions TomeAndBlood/lib/semi_spontaneous.tpa
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@

// v10 - with fixed semi_innate function
// v10.1 - with fixed semi_innate function

/*
functions in this file:
Expand Down Expand Up @@ -5106,7 +5106,7 @@ ACTION_IF !(VARIABLE_IS_SET %semi_spont_rested%) BEGIN
OUTER_SET semi_spont_rest = %new_state_ind%
END

ACTION_IF !(FILE_EXISTS_IN_GAME ~d5__semi_innate_casting.d5~) BEGIN
//ACTION_IF !(FILE_EXISTS_IN_GAME ~d5__semi_innate_casting.d5~) BEGIN

COPY ~%MOD_FOLDER%/lib/semi_spont/d5_base.spl~ ~override/%semi_innate_prefix%206.spl~

Expand Down Expand Up @@ -5218,9 +5218,9 @@ ACTION_IF !(FILE_EXISTS_IN_GAME ~d5xnfsh.spl~) BEGIN
LPF ADD_SPELL_EFFECT INT_VAR opcode = 206 target = 1 parameter1 = (0 - 1) timing = 0 duration = 18 STR_VAR resource = ~d5xrfsh~ END
END

COPY ~%MOD_FOLDER%/lib/semi_spont/d5_marker.d5~ ~override/d5__semi_innate_casting.d5~
//COPY ~%MOD_FOLDER%/lib/semi_spont/d5_marker.d5~ ~override/d5__semi_innate_casting.d5~

END // end no marker file
//END // end no marker file

// casting system______________________________________________________________________
//
Expand Down

0 comments on commit 5b47b07

Please # to comment.