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Realtime Socket set to Null after Sign-In #107
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@Kuffs2205 are you calling |
As far as I know yes. Am I doing something wrong here ? |
Very odd. No that looks fine? It looks like you're hitting this line somehow: supabase-csharp/Supabase/Client.cs Lines 225 to 229 in a8e1662
Which in turn references this: So, it looks like the Oh! I think I see it. The socket isn't being restablished after a #. Let me get a fix out. |
I just noticed that you released 0.13.3. Went back to 0.13.2. Null Socket again. Anyway, it works with 13.3 so I'm all good. p.s Bookmarked the CHANGELOG. Even knowing it exists, I can't find it without the link :) |
Yeah it was an incorrectly called disconnection on one of the event handlers! Glad it’s working for you. Maybe I can get a link for the changelog to show up on the wiki. Happy Friday! |
As the title suggests:
Works fine in 0.12.2 but Client.Realtime.Socket is set to null after signing in when using 0.13.0 or 0.13.1
( I only install the Supabase-csharp package not each individual library)
Also, Can I ask what version this is resolved in:
supabase-community/gotrue-csharp#74
I have such trouble trying to work out if a fix is released or not. Are there any release notes?
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