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ToGmo Editor

This version of Ogmo Editor has mutated to produce hellacious doom-murderscapes with furious performance.

Changes

Rampant genetic shifts have produced viral abnormalities:

Apply Tileset to Layer button

This functionality is now relocated to a button instead of automatic when switching tilesets in viewer. Chance of destroying tile layers decreased.

Mac and Linux Support (via wine)

You can build and run this version of Ogmo Editor on macOS and Linux.

macOS Setup:

  1. Install Homebrew
  2. Run brew install wine; brew install winetricks.
  3. Run winetricks dotnet40. Go through the installation process.

Linux Setup:

  1. Install wine and winetricks.
  2. Run winetricks dotnet40. Go through the installation process.

To run Ogmo Editor:

WINEDEBUG=-all FREETYPE_PROPERTIES="truetype:interpreter-version=35" wine OgmoEditor.exe

Note that you can only load assets from within Wine's virtual filesystem (i.e. drive_c and its subdirectories).

Performance improvements

  • Much improved rendering times for large maps
  • Improved rendering clarity
  • Improvements to entity scaling

More stuff that I can't remember

Features lost in time, like tears in the rain.

Credit where it's due:

For more info, submit your biological self to http://www.ogmoeditor.com/

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Generic level and tilemap editor for indie game developers!

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