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Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.

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Introduction to Oboe video

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code
  • Used by popular apps and frameworks

Requirements

To build Oboe you'll need a compiler which supports C++14 and the Android header files. The easiest way to obtain these is by downloading the Android NDK r17 or above. It can be installed using Android Studio's SDK manager, or via direct download.

Documentation

Sample code

Sample apps can be found in the samples directory. Also check out the Rhythm Game codelab.

Third party sample code

Contributing

We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

Version history

View the releases page.

License

LICENSE

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Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.

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  • C++ 61.4%
  • Java 36.7%
  • Other 1.9%