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GUI: Update display room transition label
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themitosan committed Dec 27, 2023
1 parent 672d5cb commit 0c218eb
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Showing 3 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion App/css/style.css
Original file line number Diff line number Diff line change
Expand Up @@ -448,7 +448,7 @@ label {
Labels
*/
.LABEL_appGameData {
left: 152px;
left: 182px;
cursor: auto;
position: sticky;
}
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2 changes: 1 addition & 1 deletion App/index.htm
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Expand Up @@ -148,7 +148,7 @@
BioRand Seed: <span class="LABEL_appGameData" id="LABEL_bioRandSeed">Unknown</span><br>
Map X: <span class="LABEL_appGameData LBL_COLOR_X" id="LABEL_map_X">50000</span><br>
Map Y: <span class="LABEL_appGameData LBL_COLOR_Y" id="LABEL_map_Y">50000</span><br>
Avg. Map Counter: <span class="LABEL_appGameData" id="LABEL_doorCounter">0</span>
Avg. Room Transition: <span class="LABEL_appGameData" id="LABEL_doorCounter">0</span>
</div>

<!-- Map Canvas -->
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4 changes: 2 additions & 2 deletions App/js/graphics.js
Original file line number Diff line number Diff line change
Expand Up @@ -904,14 +904,14 @@ temp_GRAPHICS = {

// Create opacity and min width vars
var sGameDataOpacity = 1,
sGameDataMinWidth = 190;
sGameDataMinWidth = 220;

// Check if can display game data and update min width size
if (getShowGameData === !1){
sGameDataOpacity = 0;
}
if (document.getElementById('CHECKBOX_isBioRand').checked === !0){
sGameDataMinWidth = 560;
sGameDataMinWidth = 590;
}

// Set final CSS
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