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2.2.1
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this-is-bennyk committed Jul 23, 2022
1 parent 113aa26 commit 10c494a
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Showing 30 changed files with 392 additions and 52 deletions.
9 changes: 2 additions & 7 deletions addons/dialogic/Nodes/DialogNode.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,6 @@ expand_margin_left = 10.0
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Portraits" type="Control" parent="."]
anchor_left = 0.5
Expand All @@ -39,8 +36,8 @@ margin_bottom = -40.0

[node name="Options" type="VBoxContainer" parent="."]
visible = false
margin_right = 1024.0
margin_bottom = 600.0
margin_right = 1280.0
margin_bottom = 720.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
Expand Down Expand Up @@ -81,13 +78,11 @@ samples = [ ExtResource( 9 ) ]
random_strategy = 2

[node name="Hovering" type="AudioStreamPlayer" parent="FX/Audio"]
pitch_scale = 0.0001
script = ExtResource( 8 )
samples = [ ExtResource( 9 ) ]
random_strategy = 2

[node name="Selecting" type="AudioStreamPlayer" parent="FX/Audio"]
pitch_scale = 0.0001
script = ExtResource( 8 )
samples = [ ExtResource( 9 ) ]
random_strategy = 2
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4 changes: 2 additions & 2 deletions addons/godot-openxr/scenes/controller.gd
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,11 @@ func _process(delta):

func check_activation():
if get_is_active():
visible = true
# visible = true
print("Activated " + name)
emit_signal("activated")
elif visible:
visible = false
# visible = false
print("Deactivated " + name)
emit_signal("deactivated")

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42 changes: 42 additions & 0 deletions assets/graphics/boyfriend/anims/Down_Miss.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Down_Miss"
length = 1.20833
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF NOTE DOWN MISS" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.16667 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 28 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 11, 19 ) ]
}
43 changes: 43 additions & 0 deletions assets/graphics/boyfriend/anims/Fear.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Fear"
length = 0.166667
loop = true
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF idle shaking" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.0416667, 0.0833334, 0.125 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 4, 0 ) ]
}
42 changes: 42 additions & 0 deletions assets/graphics/boyfriend/anims/Hey.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Hey"
length = 1.08333
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF HEY!!" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.04167 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 25 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -7, -4 ) ]
}
42 changes: 42 additions & 0 deletions assets/graphics/boyfriend/anims/Left_Miss.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Left_Miss"
length = 1.41667
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF NOTE LEFT MISS" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.375 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 33 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( -12, -24 ) ]
}
42 changes: 42 additions & 0 deletions assets/graphics/boyfriend/anims/Right_Miss.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Right_Miss"
length = 1.91667
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF NOTE RIGHT MISS" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.875 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 45 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 30, -21 ) ]
}
41 changes: 41 additions & 0 deletions assets/graphics/boyfriend/anims/Up_Miss.tres
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
[gd_resource type="Animation" format=2]

[resource]
resource_name = "Up_Miss"
step = 0.0416667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "BF NOTE UP MISS" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.958334 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0, 23 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath(".:offset")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 29, -27 ) ]
}
53 changes: 53 additions & 0 deletions assets/graphics/game/notes/NOTE_assets.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<TextureAtlas imagePath="NOTE_assets.png">
<!-- Created with Adobe Animate version 20.0.0.17400 -->
<!-- http://www.adobe.com/products/animate.html -->
<SubTexture name="arrowDOWN0000" x="0" y="235" width="157" height="153"/>
<SubTexture name="arrowLEFT0000" x="310" y="235" width="153" height="157"/>
<SubTexture name="arrowRIGHT0000" x="157" y="235" width="153" height="157"/>
<SubTexture name="arrowUP0000" x="784" y="232" width="157" height="153"/>
<SubTexture name="blue0000" x="1850" y="154" width="157" height="154"/>
<SubTexture name="blue hold end0000" x="1170" y="447" width="50" height="64"/>
<SubTexture name="blue hold piece0000" x="1370" y="449" width="50" height="44"/>
<SubTexture name="down confirm0000" x="0" y="0" width="238" height="235"/>
<SubTexture name="down confirm0001" x="238" y="0" width="238" height="235"/>
<SubTexture name="down confirm0002" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="down confirm0003" x="1176" y="230" width="219" height="208" frameX="-6" frameY="-12" frameWidth="238" frameHeight="235"/>
<SubTexture name="down press0000" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
<SubTexture name="down press0001" x="149" y="392" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
<SubTexture name="down press0002" x="0" y="388" width="149" height="146"/>
<SubTexture name="down press0003" x="0" y="388" width="149" height="146"/>
<SubTexture name="green0000" x="1850" y="0" width="157" height="154"/>
<SubTexture name="green hold end0000" x="1120" y="442" width="50" height="64"/>
<SubTexture name="green hold piece0000" x="1320" y="447" width="50" height="44"/>
<SubTexture name="left confirm0000" x="948" y="0" width="228" height="231"/>
<SubTexture name="left confirm0001" x="1402" y="228" width="218" height="221" frameX="-5" frameY="-5" frameWidth="228" frameHeight="231"/>
<SubTexture name="left confirm0002" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
<SubTexture name="left confirm0003" x="1402" y="0" width="225" height="221" frameX="-2" frameY="-1" frameWidth="228" frameHeight="231"/>
<SubTexture name="left press0000" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
<SubTexture name="left press0001" x="291" y="392" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
<SubTexture name="left press0002" x="463" y="389" width="146" height="149"/>
<SubTexture name="left press0003" x="463" y="389" width="146" height="149"/>
<SubTexture name="pruple end hold0000" x="1220" y="447" width="50" height="64"/>
<SubTexture name="purple0000" x="630" y="232" width="154" height="157"/>
<SubTexture name="purple hold piece0000" x="1420" y="449" width="50" height="44"/>
<SubTexture name="red0000" x="476" y="232" width="154" height="157"/>
<SubTexture name="red hold end0000" x="1070" y="442" width="50" height="64"/>
<SubTexture name="red hold piece0000" x="1270" y="447" width="50" height="44"/>
<SubTexture name="right confirm0000" x="1627" y="0" width="223" height="226" frameX="-1" frameY="-3" frameWidth="226" frameHeight="230"/>
<SubTexture name="right confirm0001" x="1627" y="226" width="223" height="226" frameX="-1" frameY="-3" frameWidth="226" frameHeight="230"/>
<SubTexture name="right confirm0002" x="1176" y="0" width="226" height="230"/>
<SubTexture name="right confirm0003" x="1176" y="0" width="226" height="230"/>
<SubTexture name="right press0000" x="932" y="442" width="138" height="141" frameX="-3" frameY="-7" frameWidth="148" frameHeight="151"/>
<SubTexture name="right press0001" x="932" y="442" width="138" height="141" frameX="-3" frameY="-7" frameWidth="148" frameHeight="151"/>
<SubTexture name="right press0002" x="784" y="385" width="148" height="151"/>
<SubTexture name="right press0003" x="784" y="385" width="148" height="151"/>
<SubTexture name="up confirm0000" x="476" y="0" width="236" height="232"/>
<SubTexture name="up confirm0001" x="712" y="0" width="236" height="232"/>
<SubTexture name="up confirm0002" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
<SubTexture name="up confirm0003" x="948" y="231" width="214" height="206" frameX="-11" frameY="-10" frameWidth="236" frameHeight="232"/>
<SubTexture name="up press0000" x="609" y="389" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
<SubTexture name="up press0001" x="609" y="389" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
<SubTexture name="up press0002" x="1850" y="308" width="153" height="150"/>
<SubTexture name="up press0003" x="1850" y="308" width="153" height="150"/>
</TextureAtlas>
4 changes: 2 additions & 2 deletions packages/benjine_test_mod/desc/mod_desc.tres
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@
script = ExtResource( 1 )
mod_name = "Benjine Example Mod"
mod_author = "ThisIsBennyK"
mod_version = "2.2.0"
mod_package_name = "Benjine_Example_Mod_V2.2.0"
mod_version = "2.2.1"
mod_package_name = "Benjine_Example_Mod_V2.2.1"
advanced_mod = false
main_path = "res://scenes/Main.tscn"
description = "Shows off what a level in the Benjine is capable of, with little new code added."
2 changes: 1 addition & 1 deletion packages/benjine_test_mod/levels/Level_Test.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -363,7 +363,7 @@ lane_type = 1
position = Vector2( 167.25, 0 )
lane_type = 1

[node name="Opponent_Step_Zone" parent="HUDPackage2D/HUD/Visible_Elements" index="2"]
[node name="Opponent_Step_Zone" parent="HUDPackage2D/HUD/Visible_Elements" index="3"]
visible = false

[editable path="HUDPackage2D"]
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