Releases: tildejustin/custom-map-resetter
Releases · tildejustin/custom-map-resetter
v1.4.2
v1.4.0
use v1.4.2 for 1.19.1-1.19.2 and 1.20.3-1.21.3+
- added:
- all versions: there is now an autoreset toggle, which, if set to true, will have the same behavior as prior versions, but if set to false, quitting the world will act as vanilla, and to make a new world you just have to press the title screen button. this is helpful for categories where quitting the world is necessary for upwarps, etc.
- upgrading the config file is a little sketchy, if you have or find any issues, as always, please lmk
- 1.20: extended support to this version
- all versions: there is now an autoreset toggle, which, if set to true, will have the same behavior as prior versions, but if set to false, quitting the world will act as vanilla, and to make a new world you just have to press the title screen button. this is helpful for categories where quitting the world is necessary for upwarps, etc.
- fixed:
- 1.14+: if a world was double clicked or the arrow button on the icon was pressed, it would enter the world
- now, it sets the world as selected and closes the setworldscreen, whereas the select button also sets the world as selected, but doesn't close the screen
- 1.14+: if a world was double clicked or the arrow button on the icon was pressed, it would enter the world
- known issues:
- 1.5-1.6, 1.20: icon rendering does not work :'(
- meta: the tag for this release is on the wrong commit, can't fix it now :P
hotfix v1.4.1
- fixed:
- 1.14-1.20: to skip texture reloading, it now returns an empty completable future instead of null. this only matters 1.18+ b/c minecraft starts to do some concurrency stuff with it but i put it in all versions b/c that's what it should be.
v1.3.1
fix for a dumb little file writing issue
v1.3.0
adds a file called attempt.txt
that holds the attempt count of the current map
i didn't test any versions except for 1.8, surely this works :P
v1.2.0
changes
- 1.7+: stops resource reloading when resetting (hope this doesn't cause any issues)
- 1.16+: bypasses the experimental loading popup
v1.1.0
1.3-1.17 support
changed location of buttons
known issues:
- 1.14+: double clicking or pressing the play button causes you to enter the world
- this is a little annoying to fix b/c i have to make a mixin to
WorldListWidget
and make the all the functionality conditional on!screen instanceof SetWorldScreen
, I don't really feel doing it rn but i probably will someday - as a bypass, select world once and press select world button
- this is a little annoying to fix b/c i have to make a mixin to
- 1.14+: stop resets and quit has a grey ProgressScreen, I don't know why
- 1.6: I can't get the boots to render :|
- 1.13: it just doesn't work. Like I do a cast to an interface and Java won't have it. I'll look into fixing it if anybody cares, ping me if you do, otherwise it's better to just forget about 1.13.
v1.0.1
v1.0.0
probably has bugs