1.0.5
Fixed:
- Client side weapon models spawning at 0,0,0
- Weird weapon rotations when looking up/down while sprinting
- no more active bugs :D
Improved:
- Entity base
- Set custom spawn angles
- Physics for entities that use no gravity
- Explosion entities now accept a list of explosion sounds that will be picked randomly
New:
- Rocket entity
- RPG-7 weapon
- BlastUtil helper class to handle explosions and screenshake
- Different deploy animation can now be set for when the ammo clip is empty
- Some default particles and sounds
- Started refactoring css weapons in the proper weapons directory